VFX in Game, Simulation, and Beyond.

Be yourself; Everyone else is already taken.

— Oscar Wilde.

My name is Jermaine. I’m teaching myself vfx for games, and maybe was as frustrated as you are finding this blog. My hope is that we all get better, and I’m volunteering as gopher to go find shit you might have missed.

Feel free to comment good finds as well.

VXF Ideas : Commercial Production

AICP Sponsor Reel – 2016: RSA Films & Methods Studios,

The AICP awards celebrate global creativity within commercial production. The Method team wanted to create an entertaining piece of design that encapsulates the innovative and prolific nature of this industry. Our aim was to showcase the AICP sponsors as various dancing avatars, which playfully reference the visual effects used throughout production. Motion capture, procedural animation and dynamic simulations combine to create a milieu of iconic pop dance moves that become an explosion of colorful fur, feathers, particles and more.

Houdini Article….

5 Ways Houdini’s Game Dev Toolset Is Enhancing VFX

This toolset enables game developers to have control like never before when building VFX assets inside of Houdini. There are over 90 tools available for enhancing the VFX pipeline for game development in Houdini (following the 40 new ones that have just been added).

Ben Thompson


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